The Life Cycle of a Pizza Slice (What Have You Played)

Recently I have been playing with a fun little combo and while I thought it would just be for shits and giggles, the team actually has been semi-competitive. The current team build I have made is far from Meta, as it would get annihilated by Becky, or the Godcatcher, and in playing it competitively, it gets severely harmed by control teams. However in the right competition, or control options, this is a very fun and unique combo as recently shown on a video by DMARMADA.

The Life Cycle of a Pizza Slice

The Team:  For Shits and Giggles

Format: Modern

This team really has an easy flow to it when you play it. This build has lots of options when you are purchasing each turn depending on what you roll.  If you don’t get what you need in energy, you can ramp, and prepare for the next turn. The Main card for this team is the Rare Corvus Glaive.
Corvus Glaive is a Member of the Black Order, and his card text states: When fielded, you may move a non-sidekick die from your used pile to its card.  If you do, deal 2 damage to target character die or player.
I know when the cards were spoiled, nobody really mentioned this card thinking why on Earth. would I want to put something back to the card… The Rare version of Corvus had eluded me in the one box I opened (Which by the way the video is here..) In attempting to make some trades with the community, the User Dascotman33 offered to include a Rare Corvus, and I almost passed asking for him in a deal. It was pointed out to me a hilarious idea that building a win-con around him and returning dice was i had to attempt.

The other main piece to this team is of course the cheapest Basic action in the game and one of the sweetest art as well, in a 1 – cost PIZZA! The card has text, but not very useful which makes it even better as your opponent will most likely not buy all of them in a match. (Its okay if they do, we have backups just in case) The theory on Pizza is the turn that you roll Corvus on a character face, you just need to purchase a single slice of pizza. when you field Corvus, he eats the pizza and returns it to the card dealing your opponent 2 damage.. The good part about Corvus is his very low Defence (1 on all faces) This means he will be auto-Ko’d on a block, or the opponent will take more damage if they allow him to be unblocked.

Because these 2 cards are the main win-con, we have a lot of remaining spaces, so I though to include an alternate Win-con. The most obvious choice that goes with this build, and I was very lucky to pull is the Super-Rare Thor – (Jormungand’s Fear).  Thor, while being a 6 cost, isn’t that far to reach if you miss a Corvus roll early, and definitely will pair well on this build. Thor’s card reads While Thor is active, when you field a character die, deal 2 damage to target character die or player.  

Pretty straight forward alternate win con, and with both in the field can be deadly very fast.

Now that we have a solid 1,2 punch for the Win-con the rest, I would suggest are support and control pieces.

Just in case you opponent swipes all the Pizza from under you in turn 1, you need a fall back 1 cost card. While I will give options for alternate cards on this build at the end, its a simple 1 cost Blank Poxwalker.  I added the pox today as he is cheap, I don’t mind sending him back to the card, and I can Convert him easily onto his 2 fist side with a card coming up in the next paragraph.

I always found giving a card just for the global should only be on your team only if you really think you will use it every turn. On this build, Clayface (Restless) will be that said card.  As long as I roll a mask, Clayface global will be used as much as I can. Turn 1, if you roll a Fist and a Mask, you will be able to purchase the Poxwalker, and a Corvus. That extra energy will go a long way each turn, and in testing has been very valuable.

Part of this team to work as good as it can, also requires good bag management, so any card that will help to ramp, or get sidekicks from the used pile means the better chance you will pull Corvus’s from the bag. I added a card that will actually benefit both win-cons in The Collector (Stolen Cosmic Cube). He’s a sidekick maker and bag thinner all in one. I loved the Professor X – Magnus, so I will welcome SKG to a lot of my teams. (Yes, I am calling it SKG for Sidekick Global, and that replaces the New-PXG moniker)

If I am putting a sidekick into play, some turns I will roll Corvus on his 1 fielding side, I wont have the mask I am looking for, or will be one energy short so Another great card for this build is Intellect Devourer – (Brain Eating Monster).  I can spin down to use a global to prep when my bag needs to be set again, and there are lots of use from this card.

I figured I would require a little control on this team. However there isn’t a ton of spots. I know this team is very un-meta to the Godcatcher, or Becky builds and would get destroyed by either of those if seen on your opponents play-mat.  I didn’t want to put Static Field on the team (Although it could be a good option, if you include a way to auto-knock out the Corvus…(Nihiloor).

The best card I could think of is to slow down my opponent if they brought a beefy card in Drax(The Pacifist).  Drax is a fantastic card that will get tons of Meta usage, he is very similar to the old XFC Blob card, that is stops an opponent from buying and fielding a target character. He is a 3 cost, but he cannot stop the Godcatcher like Blob could… I am okay with getting destroyed by a turn 5 Godcatcher team, and if I come against it, I would have a quick break to grab a drink or bite to eat anyways.

The other control piece I brought was to tech against the other current Meta damage. Drax was against Combat characters, and I wanted something to stop against the non-combat damage pieces. Stuff like Iceman and SR Thor was what I was expecting in the One-shot, so I brought Black Widow(Agent) promotional card.  She will reduce damage from characters abilities by 1. Huge against Turk, Iceman, Jubilee’s etc..

I had one BAC spot left, and I always am thinking about bag management,  Counterstrike is perfect choice as normally on Turn 2, I will have a spare energy, and why not ramp with it every other turn if the bag is in order.

I had tweaked the team from the Golden Version I ran in Tuesday’s WDA and the CRGR one-shot tournament was currently at odd numbers, so I thought I would see how it would run in a competitive tournament… So with that… Lets get to the games…

Game 1:

My First Opponent I was happy to see a match against a solid player in Matt Brewer. We had played many times and always a fun game was in store. In looking at the team builds for the tournament, Matt had what I thought was the best team. It was at this time that I also realized that control against my team would be a very big thing. Everyone was running Drax, and I knew I was in trouble. I was happy I brought a second win con in Thor, and most matches would most likely need him to be in the field to help my odds.

First 2 turns, Matt reached for a Drax and a Blob. I knew he was going to pin that on Corvus, and I had no removal pieces, so I would be in trouble. The Blob that Matt was running was the one that would swallow my sidekicks to pump and he had the Bizarro global to flip him to hit me hard. I could have gone for my own Drax to Drax his Drax, but decided to take a chance, I bought the first Corvus, and figured if his Drax rolled, I would be going for the Thor route. Matt was able to field Blob on Level 3, and hit me early for a massive 8 damage, but he left an open field (Due to the fielding costs and flipping with Blob he had no energy for a sidekick), and I was able to start the Pizza Digestive process through Corvus Glaive’s card a few times, but i was also able to counter swing with the Corvus Glaive’s bringing life totals to 12-11 very early in the match. Matt missed his Drax roll when he came around, and I cycled Corvus again to do the final damage for the victory in a very quick match that was streamed at:


Game 2:

Next match was kinda a mirror match. My opponent Rob brought Super Rare Thor, and I had the counter to that in Black Widow Promo. Rob also was running Typhoid Mary though. I had no way to clear Typhoid Mary with anything I brought. Then I saw the global’s that were presented to me and I had an out. Scott Hall Global would be very useful, as well the ramp provided in ( ). I started with the same game-play of Corvus, but I really wanted to ramp this game to Thor. Whenever Typhoid Mary hit, I forced her to attack and continue to wear down the life totals with Corvus early. Once Thor entered, I was doing tons of damage fielding sidekicks, buying pizzas and just attacking at every moment. This was one of those games where I used the opposing global’s more than my opponent did and was the reason I came out on top.



Game 3:

I kinda did the math on the standings, and realize whatever the outcome was in the final match, I think I had the tiebreakers against the others but I wanted to go 3-0. However, I think all the control was with my opponent game 3. He had Drax, Typhoid, and no way to get rid of them. IF they hit the field I was in trouble. I went the same Corvus starting strategy, and he got quickly shut down by Drax. Typhoid took out Black Widow, and I was a sitting duck waiting to be taken down. I was lucky to build up a field and actually tried to get Clayface into the match, but I knew I could avoid the opposing field he was growing for a one turn kill. When I finally got Thor involved it was too late and was beaten with 4 life left.



So, I ended up taking top spot in the tournament, but again there were no Godcatchers, or Becky’s.
If you ever try to run a Corvus in a future match, and you see your opponent with Drax, pivot over to Thor very fast… Control can hammer this team as it did in round 3. Especially if Typhoid Mary also comes to the party.

I was extremely happy playing this team. It reminds me of Fish Slap that is a crazy fun build that just might surprise a few teams in the right setting. Super Rare Thor is a win-con on his own, and I would like to tinker with a few cards to see if it can be even more fun/flexible.

One card I would like to play with is Big Entrance. How many times do you buy Big Entrance, purchase what you want, and then on turn 4-5 Big Entrance comes up again and you wish it doesn’t roll action face? Poop it back to the card is brilliant if it works on this team!!! 2 Corvus is really all you need and you just can pull that off turn 2 with the Clayface global…

Black Widow Agent was helpful in my SR Thor mirror match, but usually is there for Iceman.
I would want to also want to try a build and swap in the other Black Widow – Widow’s Bite card to buff when Corvus goes through, and really she is a 2 cost fist that can replace the 1 cost Poxwalker.  Plus Black Widow would give you the Force Attack Global. Scott Hall was on one version of the team and playing the slug fest game is dangerous but you can deal damage fast here…
Losing Poxwalker would allow me to put Typhoid Mary on the team, she would have been able to blank my opponents win-con and that would be good if you only see your opponent running one win-con.

I would also suggest to try to play with the Intimidaters, As they can deal with pesky control cards, and while we are at options another attempt could be with actually adding Static Field for control, and just add Nihiloor to KO your Corvus Glaives when you need to.  Trying to do a Golden build with Absorbing man to double when fielding would also be very crazy…

There are so many cards that can make this team flexible and fun to what you want to play…
I would suggest all to try this build, you might get hammered by a Godcatcher or Becky, but its definitely a very fun and different build from what we see currently in the meta…

What would you have run in place of what I did? Let me know if you enjoyed this build…


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