These are the Essential Cards from the Avengers: Infinity Gauntlet Dice Masters Draft Packs. A quick description of the Tags can be found here. Cards are listed in alphabetical order for simplicity. To return to the main Essentials List page, please click here or on the logo at the top of the page.

Angela: Asgardian of the Galaxy
# of dice recommended: 2 to 3

Angela: Odinsdottir
# of dice recommended: 2 to 3

Anger Issues: Basic Action Card
Reprint from Justice League, with an identical also found in TMNT: Heroes in a Half-Shell (as “Haymaker”)

Big Entrance: Basic Action Card
Reprint from War of Light, The Mighty Thor and the Avengers Infinity Campaign Box. Not on this list for its use in Modern Age (used as a tool in some Golden Age teams, e.g. Guy Rush)

Black Dwarf: Giant Axe
# of dice recommended: 1 to 2

Black Dwarf: Powerhouse
# of dice recommended: 2 to 3

Black Widow: Widow's Hunt
# of dice recommended: 4

Bullseye: Impostor Hawkeye
# of dice recommended: 1

Corvus Glaive: Grim Lieutenant
# of dice recommended: 3

Counterstrike: Basic Action Card

Doctor Strange: Time Gem
# of dice recommended: 2 to 3 Watch out for those fielding costs!

Doctor Strange: Celebrated Neurosurgeon
# of dice recommended: 2 to 3

Drax: The Pacifist
# of dice recommended: 2 to 3

Ebony Maw: Supernatural Persuasion
# of dice recommended: 1 to 2 If you do not have him and want the global, you can also use Hela: Asgardian from the same set (also pictured here). But if you have both, Ebony Maw is generally better.

Groot: Jolly Protector
# of dice recommended: 1 to 2 The global is found on all rarities, but the rare is the better character.

Hulk: Hunter Green
# of dice recommended: 1 to 3 All versions have the global, which is the main reason to use this. The uncommon, rare and super rare all have useful abilities. I prefer this one due to the combination of Call Out with these stats, but it'll come down to personal preference.

Investigation: Basic Action Card
Reprint from the Justice Campaign Box and The Mighty Thor

Iron Lad: Becoming Kang
# of dice recommended: 1 All versions have the global, which is the main reason to use this. I find this one's ability text to be marginally more useful.

Kang: Peerless General
# of dice recommended: 2 to 3 Both the uncommon and rare have the global, which is the main reason to use this. But this is by far the better version.

Moon Knight: One-Man Avenger
# of dice recommended: 1

Nebula: Space Pirate
# of dice recommended: 2 to 3

Nefarious Broadcast: Basic Action Card
Reprint from TMNT: Heroes in a Half-Shell

Pip the Troll: Contagious Debauchery
# of dice recommended: 2 to 3

Pip the Troll: Prince Gofern
# of dice recommended: 2 to 3

Power Surge: Basic Action Card

Proxima Midnight: Killer for Hire
# of dice recommended: 2

She-Hulk: Greeny
# of dice recommended: 2

Spider-Man: Public Menace
# of dice recommended: 3

Spider-man: Superior Team-Up
# of dice recommended: 3 to 4

The Collector: Stolen Cosmic Cube
# of dice recommended: 1 to 2

The Collector: Driven by Purpose
# of dice recommended: 2 to 3

The Spot: Phase Shift
# of dice recommended: 3 to 4

Thor: Jormungand's Fear
# of dice recommended: 2

Tombstone: Witness Intimidation
# of dice recommended: 2 to 3

True Believer: Basic Action Card
Reprint from Amazing Spider-Man, with an identical action found in The Mighty Thor (“Odin's Fury”)

Turk Barrett: Mind Gem
# of dice recommended: 3

Typhoid Mary: Red Rubber Boots
# of dice recommended: 2 to 3

Villainous Pact: Basic Action Card
Reprint from Justice League, an OP kit and The Mighty Thor

Wong: Second-Rate Jarvis
# of dice recommended: 4