I hesitated even writing this one up to be honest. However, I wanted this site to share the good, the bad, and the ugly of what we ran. Tonight’s format was more on the bad/ugly side. I will share it regardless, and hopefully the Community can come together and help make it work. I still believe there is something here to salvage.
What Did You Play?
No Team builds to share tonight. Tonight is about the Format itself. What we decided to try out was flipping the game upside-down. You opponent was going to spend your energy for you. They would lose life for any energy left over in your Reserve Pool at the end of the turn. The only restrictions we put on this were that you could not use Crossover characters/actions and could not have anything more than 5 cost on the Team (we limited it to no more than 2 of these characters).
The rules were as follows:
- You roll and re-roll on your turn as normal.
- You opponent will then spend the energy in your Reserve Pool a they see fit, but using the following order of operations:
- They must spend the energy to field characters first. If two or more of the same character roll, they must field the highest level version of the character.
- They may then spend energy to purchase characters/actions.
- They may spend energy to use Global Abilities. (We messed this one up lots and allowed Globals as in a normal game).
- Any energy left over is now yours to spend as you see fit. Your opponent loses life equal to the amount of energy left in your Reserve Pool at the end of your turn.
With the rules set out, we decided to give this format a try.
Bye!… Oh wait… Someone showed up late. Bye-no-more. This kind of set the table for the night. It was basically a race to buy the crappiest BAC’s and load your opponent’s bag with them. As I suspected it would be part of the game, I brought a Yuan-Ti to deal out Attune damage. However, it took forever for me to roll only a Bolt and another useless energy to force my opponent to buy her for me. Once she hit, the bag-o-actions I had actually became a weapon. However, time got called as we started way later than the other players. I was behind in life at the time, so I took the loss.
This player brought Fireball and Tabaxi Rogue. This is where we really screwed up our own rules. The Tabaxi Rogue Global was wasting energy like crazy. I knew this format was not really working by this point, and decided to give my opponent stuff to kill me with. I was buying him Fireballs in the hope of him murdering me. However, it turned out that eventually I squeaked out a win with a Yuan-Ti/Fireball combo.
Tsarina. I bought those for my opponent as fast as I could and took it to the face.
The idea was good. The execution was not. We all kind of agreed on that fact. Something was missing. One player made the comment that if your build was specifically built for this format that it may have worked better. Too many of us brought “regular” Teams and they suffered as a result (I am planning on playing the Team I built tonight in regular constructed as there is something there that I want to try). I think tailoring your build to this specifically would work much better.
I know the Community is filled with creative people. I am reaching out to you to help fix this Format Fail. How would you tweak the rules to allow your opponent to use your energy on your behalf? Limit it to a single purchase on your turn? I would love to hear your thoughts on this one. Please share them in the comments below.
We will be cleansing our palates of this one next week with regular old Constructed.
Thanks for reading!