A Double Double ‘n Dice Ep29: Team Building Series: Win Condition

Pour your favourite beverage, pull up a comfy chair, and join Kim and Jocelyn to chat about our favourite dice rolling game, Dice Masters, on a A Double Double ‘n Dice podcast.

We’ll be talking about a different topic each week and hope you’ll join us to sit back, chill out, and enjoy the conversation about anything ‘n everything Dice Masters.

We are starting a new series called Team Building and in this week’s episode, we talk about what you need for a Dice Masters team to be legal, and then move on to the all-important “Win Condition”.  Did we miss anything? Let us know by emailing us or leaving us a comment!

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  • Details about the upcoming MoDPDM on March 27th can be found here

Until next time, on a Double Double ‘n Dice!

We would love to hear from you! Email us at tripledpodcast@dm-north.com or leave a comment here.

Music heard on this podcast is courtesy of a Creative Commons license, check out Kevin MacLeod on Incompetech.com.

Lobby Time by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3986-lobby-time
License: http://creativecommons.org/licenses/by/4.0/

Monkeys Spinning Monkeys by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4071-monkeys-spinning-monkeys
License: https://filmmusic.io/standard-license


One Reply to “A Double Double ‘n Dice Ep29: Team Building Series: Win Condition”

  1. In listening to you show I was wondering if you are working through the philosophy that has been used in other competitive games since you are started with “win con” as the main topic. Here is how things have been summarized for me in considering team building.

    Bread, or B.R.E.A.D is a general guideline strategy for prioritizing a team build where a player thinks about how to cover all of these aspects in order of importance to get a final team together.

    Bread is an acronym for Bombs, Removal, Evasion, Aggro, Dudes.

    Bomb – character or action with significant power, which with some certainty would win you a game.
    Removal – character, action, or global ability which removes a threat, or is an option for controlling a threat to essential remove it from hurting you on a turn.
    Evasion – character, action or global ability providing a chance of getting past natural defenses by your opponent. Examples include characters that can’t be targeted, or characters with abilities that prohibits them from being blocked.
    Aggro – character or action that play with limited consideration for defense, by quickly and without much other strategy wearing down your opponent’s life total.
    Dudes – characters that support the other four areas by giving you options for energy or characters needed at a low cost.

    I would love to hear what you think about if this even fits with Dice Masters team building or how this should be adjusted to fit team building for Dice Masters.

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