TOTM: Life Gain

Hello Dice Masters!  Welcome back for a new year of the TOTM.  I have some plans to change things a bit this year, but that will not likely come until a little later.  This month we will be sticking with our usual format.

For those that are unfamiliar with the TOTM, here is what you need to know:

  • You will be given specific parameters for a Team Build for the given month.
  • A “fun play night” will be set when people will be welcome to gather and play their Teams themselves for the competition.

This competition will be open worldwide, and anyone is welcome to  join.  The submission deadline for this month will be 6:00 PM Mountain Time on January 26, 2019.  Submissions should be filled out on the TOTM Team Submission Form.  This is not a hard deadline, but the more notice I have, the better I can get things set up.

You may have noticed one little change with things, and that is with regards to prizing.  Unfortunately, Canada Post likes to raise their costs every year, and that is getting in the way of offering the monthly prizing.

Going forward, the plan will be to assign points for wins/participation all year long.  These points will be used to enter a “raffle” at the end of the year (à la MOD Presents).  The winner of the raffle will be awarded with an assortment of OP cards collected throughout 2019.

Here is the challenge for January 2019:

This is something we ran a couple years ago and it was pretty fun.  It basically flips the goal of the game upside down.  Let me present to you…

What is this?

Really simply, the goal of the game is not to get your Opponent to 0 life.  The goal in this version of Dice Masters is to get Yourself to 20 life.

Each player will begin the game at zero life.  You win the game by being the first person to reach 20 life.  That’s it.

The rules…

Everything is fair game in this one.  You will be able to build from the full selection of Golden Cards.  The only bans that are in place will be:

  • Swords of Revealing Light – BAC
  • Relentless – BAC

Abilities that require you to pay life or lose life can be used freely while at zero life.  You cannot go below zero life.  Everything else functions as normal in the games.

The plan is to play your Teams on Saturday, January 26, 2018, starting around 7:00 PM Mountain Time.  We will be starting things off in our very own Hangouts Room.  You can find the link here.  Ideally, it would be nice to get 3-4 Rounds of Play in… but we will see what happens.

Matches will be 30 minutes long to avoid slogs.  If the game is tied when time is called, the game will go to 5 turns with the active player being Turn Andy (or Turn Zero if you want).  The player with the most life at the end of Turns will be the winner.

Looking forward to seeing you there.  Thanks for reading and feel free to reach out to us with any questions.

Best of luck!

– Dice Masters North

3 Replies to “TOTM: Life Gain

  1. Just to clarify, if damage is dealt to an opponents life, their life still goes down (if they have life) or mine goes up the amount of damage is dealt?

    Just trying to understand how gain life works to try and build a team. Thanks

    1. No worries at all.

      For those that want clarification though… You lose life normally. You cannot go below zero life. The game ends when a player hits 20 life.

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