Dice Masters: Injustice

Welcome to Mutation, a series of articles where we want to spotlight the “extras” that you can bring to Dice Masters.  Why Mutation?  Well, it represents a fundamental change in something.  An evolution of sorts.   Also, there is that nice Basic Action Card that shares the name.  It seemed to make sense to connect these together to represent what this series is meant to be about.

We are always working on growing our collection of tutorials to help bring your game to the next level.  Want to learn how to make your own cards?  How about customizing your own play-mat?  Looking for come cool dice tower projects?  This is where you want to be.

If you have something you want to share with the Dice Masters community, drop us an email at mailbag@dm-north.com and let us know.  We look forward to sharing these projects with you.  As always, please feel free to leave your comments below and let us know what you think.

Now, on to today’s project…  This is actually a re-post from something we ran back in the Spring of 2017.  It was a custom campaign our local players created to run through the story of Injustice.  Read on for the details.

Organized Play Event

Based off of the story of the Injustice comic books and video game, comes a multi-week campaign filled with Dice Masters action.  The campaign is currently designed to run 4 weeks with scores carrying over from week to week. This can be run with a minimum of 2 players and up to any number, but any even number of players works the best.  The basic breakdown of the set-up is as follows:

  • Each player will be assigned to either Regime (Team Superman) or Insurgency (Team Batman).  Team Batman players cannot play against other Team Batman players, and same for Team Superman.
  • Batman/Superman will be a 9th character on the team, and are designated as the Team Leaders.
  • Each team will have a max dice limit of 21 (20 plus the starting leader die).
  • Each player starts the game with a Batman/Superman die in the bag.
  • Decks are restricted to DC sets only, including BAC’s.
  • Teams must have cards from their appointed side as listed below.  DC cards not on the list are considered neutral. All non-BAC are neutral.  Teams can have no more than 2 neutral cards.
  • All alternate universe characters are neutral.
  • The Flash and Barry Allen is Regime for the first half of the event and Insurgency for the second half.
  • Each week, a new set of Promo cards will become legal for the remainder of the campaign.
  • The Joker – Clown Prince of Crime may not target Superman.
  • Bat-Mite is banned for the entire campaign.

Regime Characters   

  • Superman
  • Cyborg
  • Green Lantern
  • Hal Jordan
  • Robin (All except Teen Titans Promo)
  • Sinestro
  • The Flash (Week 1 and 2 only)
  • Barry Allen (Week 1 and 2 only)
  • Wonder Woman
  • John Stewart
  • Lyssa Drak
  • Parallax
  • Ranx
  • Raven
  • Clark Kent
  • Mr. Mxyzptlk
  • Shazam
  • Clayface
  • Spectre
  • Swamp Thing
  • Killer Frost
  • Solomon Grundy
  • Bane
  • Bizzaro
  • Doomsday
  • King Shark
  • Black Adam
  • Lois Lane (Week 1 only)

Insurgency Characters   

  • Batman
  • Black Canary
  • Catwoman
  • Constantine
  • Deadman
  • Green Arrow
  • The Flash (Week 3 and 4 only)
  • Barry Allen (Week 3 and 4 only)
  • Harley Quinn
  • Lex Luthor
  • Martian Manhunter
  • Zatanna
  • Alfred Pennyworth
  • Batgirl
  • Bruce Wayne
  • Commissioner Gordon
  • Harvey Bullock
  • Nightwing
  • Oracle
  • Beast Boy
  • Guy Gardner
  • Jade
  • Kilowog
  • Kyle Rayner
  • Mogo
  • Starfire
  • Wonder Girl
  • Huntress
  • Deathstroke
  • Weather Wizard
  • Darkseid
  • Robin (Teen Titans Promo Only)
  • The Joker (Week 1 only)

Scoring

  • Winner of each match scores a point for their side.
  • Players will gain 1 additional point for completing the goal of the week in each match that they play.
  • Overall winner of the week scores an additional point for their side.
  • Winning team of each week may pick a bonus for their team to be used in the next week.
    • Leader Characters are 1 less to field.
    • Leader Characters are 1 less to purchase.
    • TBA
  • Losing team of each week may either ban a non-leader character (all versions from a set) or a single leader card  for the remainder of the campaign.
  • Prizing was cumulative week to week.  At the end of the Campaign, the team with the most points got ALL of the prizing to distribute amongst themselves.  You may choose to ignore this rule.

Week 1:  Rise of the Regime

Weekly Goals:

  • Regime:  Superman must KO Lois Lane.
  • Insurgency:  Joker must survive a round of combat while Superman is active.

Cards Available:

Basic Action Cards

  • Trigger (Trigger is only valid during week 1.  The remaining BAC can be used throughout the entire campaign.)
  • Super Pills
  • Eye For An Eye

Insurgency Characters

  • Batman uses JL/WOL Batman dice.  
  • Alfred Pennyworth uses WF Alfred Pennyworth dice.  
  • Black Canary uses GAF Black Canary dice.  
  • Commissioner Gordon uses WF Commissioner Gordon dice. 
  • Harley Quinn uses JL Harley Quinn dice.  

Regime Characters

  • Superman uses JL Superman dice.  
  • Wonder Woman uses JL Wonder Woman dice.  
  • The Flash uses JL The Flash dice.  
  • Cyborg uses GAF Cyborg dice.  
  • Robin uses WF Robin dice.  

All characters will be usable throughout the remainder of the campaign.

Week 2:  The Lantern War

Weekly Goals:

  • Regime:  While a Yellow Lantern is active, KO an opposing Green Lantern, Kyle Rayner, or Guy Gardner die.
  • Insurgency:  While a Green Lantern, Kyle Rayner, or Guy Gardner  is active, KO an opposing Yellow Lantern character die.

Cards Available:

Basic Action Cards

  • I Have Them
  • Recruitment

Insurgency Characters

  • Ganthet uses WOL Hal Jordan dice.  
  • Ch’p uses CW Rocket Racoon dice.  

Regime Characters

  • Sinestro uses WOL Sinestro dice.  
  • Hal Jordan uses GAF Hal Jordan dice.  

All characters will be usable throughout the remainder of the campaign.

Week 3:  Magical Battle

Weekly Goals:

  • Regime:  While a mystic is active, KO an opposing mystic through non-combat damage.
  • Insurgency:  While a mystic is active, KO an opposing mystic through non-combat damage.

Cards Available:

Basic Action Cards

  • Here and There
  • Burn

Insurgency Characters

  • Constantine uses JL Constantine dice.  
  • Nightwing uses WF Nightwing dice.  
  • Doctor Fate uses FUS Iron Golem dice.  

Regime Characters

  • Shazam uses JL Shazam dice.  
  • Swamp Thing uses JL Sqamp Thing dice.  
  • Raven uses WOL Raven dice.

All characters will be usable throughout the remainder of the campaign

Week 4:  The Fall of Superman

Weekly Goals:

  • Regime:  Superman must survive a round of combat while Kal-El is active.
  • Insurgency:  Kal-El must KO Superman with combat damage.

Cards Available:

Basic Action Cards

  • Reinforcements

Insurgency Characters

  • Kal-El uses JL Superman dice.

Regime Characters

  • Regime Soldiers uses CW Black Widow dice.

** Downloadable Content **

This character is usable throughout the entire campaign.  The only stipulation was that you had to buy a pack to add to the prize pool in order to be able to use him that week… in the spirit of pay to play additional content in the video game.

Scorpion uses DP Black Tom Cassidy dice.

 

 

 

Complete Injustice Cards Download: 

3 Replies to “Dice Masters: Injustice

  1. If this is ever to see play again it needs more balance. It favors Superman teams far too heavily. I can’t remember, but I think team superman walked away with the victory pretty easily, didn’t they?

    1. I don’t remember how the scoring ended to be honest, but I agree that Superman had a little too much of an advantage. Mike had some good ideas like giving Batman Retaliation, which would be thematic. Also, I remember that Black Canary was a thorn and a little too powerful. I do want to revisit this as the story was just so good and so many things we did not even touch. *cough*God Cards*cough*

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