Bringing Up the Rear

A member of our local scene challenged our group to run teams where all cards had ‘r’ as the last letter of the title.  A challenge I and everyone I was matched with responded to.

What Did You Play?

The Team:  Primaris Repulsor ends in ‘r’.

I tend to come up with more team ideas than I can actually use.  One of my as yet unused teams is centered around Primaris Repulsor: Krakstorm Grenade Launcher.

Am I going to try to make a Frag team work?  Good grief, no!  It’s the non-keyword ability that interests me.

The card is rather wall-of-texty so I will show it here (save for the Frag keyword and related reminder text):

When Primaris Repulsor is attacking, after blockers are declared, if Primaris Repulsor is unblocked, your other character dice get +2A.

So to use him effectively, I need a plan that:

First, prevents my opponent from blocking Primaris Repulsor, and

Second, leaves me with multiple other attacking characters that either have Overcrush or are unblocked.

I’m not going to say what my original plan for Primaris Repulsor was (though it shouldn’t be that hard to guess), except to say that it required one or more pieces that don’t end in ‘r’.

I decided to see if I could make Primaris Repulsor work in this challenge format.  How to do that?  In format, there’s little or nothing that prevents any characters from blocking, so I need something that sucks blockers away from Primaris Repulsor.

I couldn’t make up my mind between these three, so I went with all of them:

Wrecker can force a specific opposing character to block him, Martian Manhunter could KO a 1D opposing character die to force another to block him, and Minotaur can prevent up to 2 NPCs/Sidekicks from blocking.

Then I threw in Doppelganger: Lesser Monstrosity, primarily as a way to get extra dice of whichever of the above three I decided I need in a given game.

For ramp, I went with double decker Swarm, as I didn’t see much else in the way of ramp options.  I went with the Diseased Horde version of Powalker, thinking if I could 2 or 3 unblocked Powalkers hitting with their own and the Primaris Repulsor buff, that would add up to a decent amount of damage.

As for choosing between the two Kree Soldiers with Swarm, it was mostly a mental coin flip.

My first BAC was Instant War.  A potential way to field multiple Sidekicks in a hurry.  It does the same for my opponent, but I have Minotaur and Martian Manhunter to deal with those.  If I can get the buff from Primaris Repulsor to trigger, every unblocked Sidekick is 3 damage.

My second BAC was Flying Hammer, primarily for the global:  Pay a Fist, and blocked character does no damage.  That global can be used to prevent Overcrush damage, or to prevent an opponent punching out my Swarm catalyst dice with force blocks.

For my last ‘character’ slot, I went with Stone of Golorr: Transformed Aboleth.  Not much thought or plan here.  Just I was curious about it, I had no other plans for the slot, and it doesn’t just end in ‘r’, it ends in double ‘r’.  So, yeah, throw it on.

 

 

 

 

Game 1:

Up against the Thor from AI that deals 1 damage to all opposing characters when fielded – and the Jane Foster that allows you to field a Thor die on the same level she (Jane Foster) was on.

He seemed to have reached the same conclusions as I did about ramp in this format, as he was also running both Kree Soldier and Poxwalker.  He was running the version of Poxwalker that is unable when attacking alone in addition to its Swarm, rather than the diseased horde version I was using.

He was also running the Sylgar that deals 2 damage to the opponent when KO’d by combat damage and the Transfer Power BAC, whose global should make both Sylgar and Poxwalker more dangerous.  It didn’t save me, and it’s probably explained by my opponent suffering from a cold, but I thought his usage of the Transfer Power global in this game was really sub-optimal.  He missed some opportunities for it entirely, and in other cases he spent more energy than he needed to bouncing A stats around to get the end result he actually wanted.

This was the first game I’d ever been involved in with both players running Poxwalker and one of those Poxwalkers being the Diseased Horde version.  Dice for those would end up with decent A if both of us had multiple Poxwalker dice in our fields.  For that reason, I briefly considered trying to use the Stone of Golorr to try to make my Poxwalkers unblockable before deciding it was too much trouble.  Both sides of his Poxwalker’s ability left a disincentive to have more than one Poxwalker die in his Field Zone on my turn, and I only had three Poxwalker dice of my own.

The first Thor he fielded KO’d one of my Swarm catalyst dice and three Sidekicks I’d had in the field primarily to try to keep my bag thin,

A couple hits from unblocked Poxwalker whose A had been increased via Transfer Power left my life total low enough he could finish me off with a mass assault.

0-1

Game 2:

Bye.  So it won’t be a winless night – technically.

1-1

Game 3:

Against Jourdo’s Doppelganger-Black Lantern Anti-Monitor team. You seldom last long when faced with multiple Black Lantern Anti-Monitors and I was no exception.

The game was recorded on camera and will probably be showing up on our YouTube channel shortly after this is posted (if it’s not there already).  So, yes, I called Jourdo a name – the same name Kitty Pryde uses to describe Professor Xavier in one of her card subtitles.

1-2

 

Post-Mortem:

It was only two live games, but I didn’t come close to getting to use Primaris Repulsor’s ability.  If I’m going to get any use out of him, I think I’m going to have to try my original (unrevealed and staying that way) plan – which wasn’t available in this challenge format.

If I had it to do over again, I’d almost certainly run a completely different team for this challenge.  Maybe keep the Swarm but use a win condition that doesn’t require quite so much in the way of setup.

With one exception, I really don’t have anything to say about any of the specific cards on the team – they’re all either known commodities at this point, or I didn’t get enough use out of them to draw any meaningful conclusions.

The exception being Stone of Golorr.  I didn’t get any real use out of it on the night, either.  But looking at it closely, that’s not surprising.

There are some cards you can just throw on a team because you have an open slot, and they will still likely prove useful.  Stone of Golorr is NOT one of those.  If you don’t have a plan for when and how you’re going to use it, you’re better off leaving it off your team.  Because without a plan, the most likely outcome is it will end up clogging your bag.

Thanks for reading, and Happy Rolling!

Son of L

 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: